<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>My name is Jeremiah Johnson aka Nullsleep. I’m a NYC-based computer musician and digital artist interested in destructive processes, data corruption and software glitches.</description><title>Nullsleep | Jeremiah Johnson</title><generator>Tumblr (3.0; @nullsleep)</generator><link>http://nullsleep.tumblr.com/</link><item><title>Jeremiah Johnson, Erosion Channels, 2012, PNG.
(for Phone Arts)</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m61564pvmw1r2yuhco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Erosion Channels&lt;/em&gt;, 2012, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.phonearts.net"&gt;Phone Arts&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/25934202662</link><guid>http://nullsleep.tumblr.com/post/25934202662</guid><pubDate>Tue, 26 Jun 2012 12:53:32 -0400</pubDate></item><item><title>Received delivery from Hangzhou-based PCB manufacturer.
First...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m4foafdLgj1qz59y9o1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Received delivery from Hangzhou-based PCB manufacturer.&lt;/p&gt;
&lt;p&gt;First production run of 100 Nullsleep &lt;a href="http://nullsleep.tumblr.com/post/12245803502/takeover-card-prototype-front-output"&gt;TAKEOVER&lt;/a&gt; cards designed in cooperation with &lt;a href="http://www.batslyadams.com/"&gt;Andrew Reitano&lt;/a&gt;.&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/23549722631</link><guid>http://nullsleep.tumblr.com/post/23549722631</guid><pubDate>Tue, 22 May 2012 12:54:00 -0400</pubDate></item><item><title>Jeremiah Johnson, Bitmap Restoration, 2012, PNG.
(for Phone...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m35i98NZRY1r2yuhco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Bitmap Restoration&lt;/em&gt;, 2012, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.phonearts.net"&gt;Phone Arts&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/22323129464</link><guid>http://nullsleep.tumblr.com/post/22323129464</guid><pubDate>Thu, 03 May 2012 11:44:45 -0400</pubDate></item><item><title>WAVE MUSE (titlescreen)
An interactive text experience meant to...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m2qpyrWtUI1qz59y9o1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;em&gt;WAVE MUSE (titlescreen)&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;An interactive text experience meant to contextualize a subsequent browsing session. In the style of early text adventure games, the player uses words to interact with the gameworld by entering them at a command prompt. Wave Muse draws inspiration from Kevin Bewersdorf’s &lt;a href="http://web.archive.org/web/20080521094644/http://www.maximumsorrow.com/writing/spiritsurfing.html"&gt;Spirit Surfing&lt;/a&gt; essay, and is intended to be a spiritual successor to &lt;a href="http://nullsleep.tumblr.com/post/11356066336/void-gaze-titlescreen-an-interactive-text"&gt;Void Gaze&lt;/a&gt;. Click on the preview above or visit &lt;a href="http://www.wavemuse.net"&gt;&lt;a href="http://www.wavemuse.net"&gt;www.wavemuse.net&lt;/a&gt;&lt;/a&gt; to view the full work.&lt;br/&gt;&lt;br/&gt; Wave Muse was created for &lt;a href="http://speedshow.net/speed-show-extra-credit/"&gt;Speed Show: Extra Credit&lt;/a&gt;, curated by &lt;a href="http://www.master-list2000.com/abillmiller/"&gt;A. Bill Miller&lt;/a&gt;, in response to the question, “What is Internet?”&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/21390199692</link><guid>http://nullsleep.tumblr.com/post/21390199692</guid><pubDate>Thu, 19 Apr 2012 14:56:51 -0400</pubDate></item><item><title>Jeremiah Johnson, Mirror Wake, 2012, PNG.
(for Phone Arts)</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m1yvjplRuU1r2yuhco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Mirror Wake&lt;/em&gt;, 2012, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.phonearts.net"&gt;Phone Arts&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/21389890213</link><guid>http://nullsleep.tumblr.com/post/21389890213</guid><pubDate>Thu, 19 Apr 2012 14:49:21 -0400</pubDate></item><item><title>Jeremiah Johnson, Holographic Fate, 2012, PNG.
(for Phone Arts)</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m1lvcnmHEr1r2yuhco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Holographic Fate&lt;/em&gt;, 2012, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.phonearts.net"&gt;Phone Arts&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/20354085193</link><guid>http://nullsleep.tumblr.com/post/20354085193</guid><pubDate>Mon, 02 Apr 2012 12:51:01 -0400</pubDate></item><item><title>Jeremiah Johnson, Productivity Graph, 2012, PNG.
(for Phone...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m159agSeSG1r2yuhco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Productivity Graph&lt;/em&gt;, 2012, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.phonearts.net"&gt;Phone Arts&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/20354037330</link><guid>http://nullsleep.tumblr.com/post/20354037330</guid><pubDate>Mon, 02 Apr 2012 12:49:00 -0400</pubDate></item><item><title>Jeremiah Johnson, Spectral Spirit Bleed, 2012,...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m0zqmg7d0M1qz59y9o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Spectral Spirit Bleed&lt;/em&gt;, 2012, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.computersclub.org/draw/"&gt;Computers Club Drawing Society&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/19405670771</link><guid>http://nullsleep.tumblr.com/post/19405670771</guid><pubDate>Fri, 16 Mar 2012 14:42:16 -0400</pubDate></item><item><title>Jeremiah Johnson, Guassian Ruins, 2012, PNG.
(for Computers Club...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m0zqkrC4dU1qz59y9o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Guassian Ruins&lt;/em&gt;, 2012, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.computersclub.org/draw/"&gt;Computers Club Drawing Society&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/19405628073</link><guid>http://nullsleep.tumblr.com/post/19405628073</guid><pubDate>Fri, 16 Mar 2012 14:41:14 -0400</pubDate></item><item><title>                                _ DOWNLOAD M3D059 NULLSLEEP -...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m065hxnaSn1qz59y9o1_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;br/&gt;                                _ &lt;a href="http://www.archive.org/download/m3d059-ein-sof-by-nullsleep/m3d059-ein-sof-by-nullsleep.zip"&gt;DOWNLOAD M3D059 NULLSLEEP - EIN SOF&lt;/a&gt;&lt;br/&gt;                                _ RUNNING TIME 15:00&lt;/p&gt;
&lt;pre&gt;                                 
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                  _ m3d059 _ Nullsleep _ Ein Sof
                  _ 2012 02 29
                  
                  Signifier of the nameless, the endless one.
                  
                  Descending into the static field, carried by the current.
                  That which so transcends human understanding as to be 
                  practically non-existent. Vehicles for creation, filled 
                  with undifferentiated light, illuminating the boundary 
                  conditions of the vessels. (Dis)embodied duality.
                  
                  CREATE / DESTROY
                  
                  A path that is forbidden. Existence in contrast to the 
                  infinite nothingness. Reality unfolding and transforming 
                  like shards of stained glass. A pulse sent through the 
                  circuit of the universe, resonating ɹǝʌǝɹoɟ◜◜◝◟◞◞◜◟◜◟◝◟◜◜
                  
                  NOTHING → LIMITLESSNESS → ENDLESS LIGHT
                  
&lt;/pre&gt;</description><link>http://nullsleep.tumblr.com/post/18503583397</link><guid>http://nullsleep.tumblr.com/post/18503583397</guid><pubDate>Wed, 29 Feb 2012 14:15:33 -0500</pubDate><category>music</category><category>drone</category><category>noise</category><category>cyberpunk</category><category>analogue</category><category>create</category><category>destroy</category></item><item><title>Animated GIF Minimum Frame Delay Browser Compatibility Study</title><description>&lt;h3&gt;Introduction&lt;/h3&gt;
&lt;p&gt;Motivated by frustration at the inconsistent experience related to viewing GIF-based works across different web browsers, this study seeks to examine the minimum supported frame delay values and quantify the discrepancies. Prior research on this topic can be found in humpy77&amp;#8217;s deviantART journal entry from March 29, 2007 entitled, &lt;em&gt;&lt;a href="http://humpy77.deviantart.com/journal/Frame-Delay-Times-for-Animated-GIFs-214150546"&gt;Frame Delay Times for Animated GIFs&lt;/a&gt;&lt;/em&gt;. However, over the past 5 years the environment has changed significantly and new research was needed. For those that wish to achieve the highest possible framerates or the best cross-browser compatibility, this comparative breakdown should prove to be a useful reference.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;PLEASE NOTE&amp;#160;: IN ORDER TO CORRECTLY VIEW THE COMPARISON IMAGES BELOW IT IS REQUIRED THAT YOU USE CHROME, FIREFOX, OR OPERA.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;hr&gt;&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;h3&gt;Chrome&lt;/h3&gt;
&lt;p&gt;&lt;em&gt;2007 Status&lt;/em&gt; : Previous report does not include information on this browser.&lt;br/&gt;&lt;em&gt;2012 Status&lt;/em&gt; : Supports frame delays as low as 0.02&amp;#160;s, with anything below that being rounded up to 0.10&amp;#160;s.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Performance&lt;/em&gt; Δ&amp;#160;:&amp;#160;? UNKNOWN &lt;br/&gt;&lt;em&gt;Maximum Framerate&lt;/em&gt; : 50 fps&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;!-- CHROME TABLE --&gt;
&lt;p&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/02-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/03-100.gif"/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="140"/&gt;0.00&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.01&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.02&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="85"/&gt;0.03&amp;#160;s &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/04-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/05-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/06-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="140"/&gt;0.04&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.05&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.06&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="85"/&gt;0.10&amp;#160;s &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;hr&gt;&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;h3&gt;Firefox&lt;/h3&gt;
&lt;p&gt;&lt;em&gt;2007 Status&lt;/em&gt; : Previous report states that frame delays below 0.02&amp;#160;s are rounded up to 0.10&amp;#160;s.&lt;br/&gt;&lt;em&gt;2012 Status&lt;/em&gt; : Supports frame delays as low as 0.02&amp;#160;s, with anything below that being rounded up to 0.10&amp;#160;s.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Performance&lt;/em&gt; Δ&amp;#160;: → STEADY &lt;br/&gt;&lt;em&gt;Maximum Framerate&lt;/em&gt; : 50 fps&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;!-- FIREFOX TABLE --&gt;
&lt;p&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/02-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/03-100.gif"/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="140"/&gt;0.00&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.01&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.02&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="85"/&gt;0.03&amp;#160;s &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/04-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/05-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/06-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="140"/&gt;0.04&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.05&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.06&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="85"/&gt;0.10&amp;#160;s &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;hr&gt;&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;h3&gt;Safari&lt;/h3&gt;
&lt;p&gt;&lt;em&gt;2007 Status&lt;/em&gt; : Previous report states that frame delays below 0.03&amp;#160;s are rounded up to 0.03&amp;#160;s.&lt;br/&gt;&lt;em&gt;2012 Status&lt;/em&gt; : Supports frame delays as low as 0.06&amp;#160;s, with anything below being rounded up to 0.10&amp;#160;s.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Performance&lt;/em&gt; Δ&amp;#160;: ↓ DECLINED &lt;br/&gt;&lt;em&gt;Maximum Framerate&lt;/em&gt; : ~16 fps&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;!-- SAFARI TABLE --&gt;
&lt;p&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="140"/&gt;0.00&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.01&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.02&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="85"/&gt;0.03&amp;#160;s &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/06-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="140"/&gt;0.04&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.05&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.06&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="85"/&gt;0.10&amp;#160;s &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;hr&gt;&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;h3&gt;Opera&lt;/h3&gt;
&lt;p&gt;&lt;em&gt;2007 Status&lt;/em&gt; : Previous report states that frame delays below 0.10&amp;#160;s are rounded up to 0.10&amp;#160;s.&lt;br/&gt;&lt;em&gt;2012 Status&lt;/em&gt; : Supports frame delays as low as 0.02&amp;#160;s, with anything below that being rounded up to 0.10&amp;#160;s.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Performance&lt;/em&gt; Δ&amp;#160;: ↑ IMPROVED &lt;br/&gt;&lt;em&gt;Maximum Framerate&lt;/em&gt; : 50 fps&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;!-- OPERA TABLE --&gt;
&lt;p&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/02-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/03-100.gif"/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="140"/&gt;0.00&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.01&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.02&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="85"/&gt;0.03&amp;#160;s &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/04-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/05-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/06-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="140"/&gt;0.04&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.05&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.06&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="85"/&gt;0.10&amp;#160;s &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;hr&gt;&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;h3&gt;Internet Explorer&lt;/h3&gt;
&lt;p&gt;&lt;em&gt;2007 Status&lt;/em&gt; : Previous report states that frame delays below 0.06&amp;#160;s are rounded up to 0.10&amp;#160;s.&lt;br/&gt;&lt;em&gt;2012 Status&lt;/em&gt; : Supports frame delays as low as 0.06&amp;#160;s, with anything below that being rounded up to 0.10&amp;#160;s.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Performance&lt;/em&gt; Δ&amp;#160;: → STEADY&lt;br/&gt;&lt;em&gt;Maximum Framerate&lt;/em&gt; : ~16 fps&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;!-- INTERNET EXPLORER TABLE --&gt;
&lt;p&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="140"/&gt;0.00&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.01&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.02&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="85"/&gt;0.03&amp;#160;s &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/06-100.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="20"/&gt;&lt;img src="http://www.nullsleep.com/_/tumblr/10-100.gif"/&gt;&lt;br/&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="140"/&gt;0.04&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.05&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="87"/&gt;0.06&amp;#160;s &lt;img src="http://nullsleep.com/_/tumblr/spacer.gif" width="85"/&gt;0.10&amp;#160;s &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;hr&gt;&lt;p&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;h3&gt;Conclusions&lt;/h3&gt;
&lt;p&gt;The first finding to note is that no modern browser surveyed supports frame delays below 0.02 seconds. Therefore, when creating an animated GIF, one should never use a frame delay below this threshold as it will be entirely ineffectual. Another interesting discovery is the presence of Safari as the only browser to have declined in performance related to animated GIF playback.&lt;/p&gt;
&lt;p&gt;For those interested in creating and viewing smooth, fast animations the clear choices are Chrome, Firefox, and Opera.  These browsers all support a minimum frame delay of 0.02 seconds, resulting in an animated GIF running at 50 frames-per-second. However, this capability needs to be weighed against the issue of cross-compatibility.&lt;/p&gt;
&lt;p&gt;With the decision of Safari and Internet Explorer to only support frame delays down to 0.06 seconds (rounding up to 0.10 seconds for anything below this), there is the possibility that the animation will be viewed significantly slower than intended. The GIF in question would be played back at a mere 10 frames-per-second, rather than the desired 50 frames-per-second. At just 20% of its true speed, this becomes a serious consideration for aesthetic impact.&lt;/p&gt;
&lt;p&gt;You are invited to extend this research and offer critical feedback. I can be reached via email through this &lt;a href="http://www.datacorruption.org/index.php?/contact/"&gt;contact form&lt;/a&gt; or as &lt;a href="http://www.twitter.com/Nullsleep"&gt;@Nullsleep&lt;/a&gt; on Twitter.&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/16524517190</link><guid>http://nullsleep.tumblr.com/post/16524517190</guid><pubDate>Thu, 26 Jan 2012 11:21:00 -0500</pubDate><category>GIF</category><category>www</category><category>web</category><category>image</category><category>reference</category><category>technical</category><category>research</category></item><item><title>How to Disable Image Smoothing in Modern Web Browsers</title><description>&lt;p&gt;There used to be a time when images that were resized would retain their sharp edges, but several years ago web browsers began implementing image smoothing. I&amp;#8217;ve always enjoyed being able to look more closely at the details in drawings online, but the experience is hampered when the pixels are blurred. &lt;/p&gt;
&lt;p&gt;I&amp;#8217;ve been looking for a way to eliminate this blurring effect that now commonly occurs when one zooms into images. Below is a comparison image, along with CSS that should work across all browsers to maintain crisp edges when images are scaled or the page is zoomed:&lt;/p&gt;
&lt;pre&gt;img { 
&lt;span&gt;	&lt;/span&gt;image-rendering: optimizeSpeed;             /* FUCK SMOOTHING, GIVE ME SPEED  */
 	image-rendering: -moz-crisp-edges;          /* Firefox                        */
 	image-rendering: -o-crisp-edges;            /* Opera                          */
 	image-rendering: -webkit-optimize-contrast; /* Chrome (and eventually Safari) */
 	image-rendering: optimize-contrast;         /* CSS3 Proposed                  */
 	-ms-interpolation-mode: nearest-neighbor;   /* IE8+                           */&lt;/pre&gt;
&lt;pre&gt;      }
&lt;/pre&gt;
&lt;p&gt;&lt;img src="http://nullsleep.com/_/tumblr/spacer.gif"/&gt;&lt;img src="http://nullsleep.com/_/tumblr/example-comparison.gif"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;This post is dedicated to &lt;a href="http://drx.a-blast.org/~drx/index.en.html"&gt;Dragan Espenschied&lt;/a&gt; and &lt;a href="http://www.tommoody.us"&gt;Tom Moody&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/16417178705</link><guid>http://nullsleep.tumblr.com/post/16417178705</guid><pubDate>Tue, 24 Jan 2012 14:41:25 -0500</pubDate><category>CSS</category><category>www</category><category>web</category><category>GIF</category><category>code</category><category>image</category><category>smooth</category><category>sharp</category></item><item><title>Jeremiah Johnson, Erased Tom Moody Drawing, 2012, PNG.
(for...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lxylb9n3qT1r2yuhco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Erased Tom Moody Drawing&lt;/em&gt;, 2012, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.phonearts.net"&gt;Phone Arts&lt;/a&gt;, original drawing can be seen &lt;a href="http://www.tommoody.us/archives/2012/01/15/mspaint7_a1-phone-art/"&gt;here&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/16174580086</link><guid>http://nullsleep.tumblr.com/post/16174580086</guid><pubDate>Fri, 20 Jan 2012 11:30:00 -0500</pubDate></item><item><title>Jeremiah Johnson, Environment Variables, 2012,...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lxc2irWHxY1qz59y9o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Environment Variables&lt;/em&gt;, 2012, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.computersclub.org/draw/"&gt;Computers Club Drawing Society&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/15348375991</link><guid>http://nullsleep.tumblr.com/post/15348375991</guid><pubDate>Thu, 05 Jan 2012 11:16:03 -0500</pubDate></item><item><title>Jeremiah Johnson, Hostiae, 2011, PNG.
(for Phone Arts)</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lwvl71NAa01r2yuhco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Hostiae&lt;/em&gt;, 2011, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.phonearts.net"&gt;Phone Arts&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/14887435601</link><guid>http://nullsleep.tumblr.com/post/14887435601</guid><pubDate>Tue, 27 Dec 2011 19:08:00 -0500</pubDate></item><item><title>Jeremiah Johnson, Flawed Perspective, 2011, PNG.
(for Phone...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lw7kkhER021r2yuhco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Flawed Perspective&lt;/em&gt;, 2011, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.phonearts.net"&gt;Phone Arts&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/14226532146</link><guid>http://nullsleep.tumblr.com/post/14226532146</guid><pubDate>Wed, 14 Dec 2011 15:36:00 -0500</pubDate></item><item><title>Jeremiah Johnson, Image Alchemy, 2011, PNG.
(for Phone Arts)</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lvy757brvy1r2yuhco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Image Alchemy&lt;/em&gt;, 2011, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.phonearts.net"&gt;Phone Arts&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/14171695877</link><guid>http://nullsleep.tumblr.com/post/14171695877</guid><pubDate>Tue, 13 Dec 2011 12:37:00 -0500</pubDate></item><item><title>Jeremiah Johnson, Theatre of Magic, 2011, PNG.
(for Phone Arts)</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lw5j19qguX1r2yuhco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Theatre of Magic&lt;/em&gt;, 2011, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.phonearts.net"&gt;Phone Arts&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/14171712585</link><guid>http://nullsleep.tumblr.com/post/14171712585</guid><pubDate>Tue, 13 Dec 2011 12:37:00 -0500</pubDate></item><item><title>Jeremiah Johnson, Replica of a Replica, 2011, PNG.
(for Phone...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lvhlcetgBC1r2yuhco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Replica of a Replica&lt;/em&gt;, 2011, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.phonearts.net"&gt;Phone Arts&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/14171673931</link><guid>http://nullsleep.tumblr.com/post/14171673931</guid><pubDate>Tue, 13 Dec 2011 12:36:00 -0500</pubDate></item><item><title>Jeremiah Johnson, Super VGA Camouflage, 2011, PNG.
(for Phone...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lvfp7lWIq91r2yuhco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Jeremiah Johnson, &lt;em&gt;Super VGA Camouflage&lt;/em&gt;, 2011, PNG.&lt;/p&gt;
&lt;p&gt;(for &lt;a href="http://www.phonearts.net"&gt;Phone Arts&lt;/a&gt;)&lt;/p&gt;</description><link>http://nullsleep.tumblr.com/post/14171643141</link><guid>http://nullsleep.tumblr.com/post/14171643141</guid><pubDate>Tue, 13 Dec 2011 12:35:00 -0500</pubDate></item></channel></rss>
